INTELLECTUAL PROPERTY RIGHT IN THE WORLD E-SPORTS

INTELLECTUAL PROPERTY RIGHT IN THE WORLD E-SPORTS

INTELLECTUAL PROPERTY RIGHT IN THE WORLD E-SPORTS

Authors: MD TAUSEEF ALAM, Student of LLOYD SCHOOL OF LAW

Best Citation – MD TAUSEEF ALAM, INTELLECTUAL PROPERTY RIGHT IN THE WORLD E-SPORTS, Indian Journal of Legal Review (IJLR), 3 (1) of 2023, Pg. 424-430, ISSN – 2583-2344.

Abstract

To generate the many components of any software, computer programs and virtual world development tools are employed. In e-sports and the metaverse, some of these include buildings, markets, and even avatars. Since these works are regarded as graphical user interfaces, they could not be covered by the same copyright protection as software. In India, two significant landmark decisions that introduced two key tests helped to create the originality test. The author or creator is required to exhibit at least rudimentary inventiveness (de minimis quantum) alongside the efforts put into such work in order to preserve intellectual property. All games contain a combination of trade secrets, patented technology, copyrights, and trademarks. A comprehensive game includes patents, trademarks, and copyright. As a literary work, the whole game’s code is protected by copyright. It is the lifeblood of your business, according to the developer. Numerous problems that, if they do not already exist, will soon join the Indian market have been recognized by researchers. These include anti-competitive activity by game developers as well as doping and online gambling. Cases would be adjudicated in a sophisticated manner if the present framework for intellectual property rights legislation in India is expanded.

KEYWORDS: IPR, E-SPORTS, OWNERSHIP RIGHT, GAME.